WHY TAKE THIS COURSE
Learn how the GDS protocols work and what can be accomplished with them
Historically, the protocols used to communicate with peripheral devices were developed by the suppliers of the peripheral devices themselves. In a few cases, they were developed by EGM suppliers. This made it difficult to replace a device that came from one supplier with a device from another supplier.
The GDS family of protocols (Gaming Device Standards) were designed to change all that. The goal was to create one set of standards that could be implemented on all EGMs and peripheral devices so that devices from one supplier would be plug-compatible with devices from another supplier. This would eliminate the many of the problems encountered when operators or EGM suppliers needed to switch to different devices.
This course introduces students to the fundamentals of GDS. Students will learn how the protocols work and what can be accomplished with them, giving them a good working understanding of all the GDS protocols including the newest GDS protocol, Media Window, which can be used to create picture-in-picture windows on the primary screen of an EGM.
- Understand some of the history behind the GDS
- Be familiar with the processes used to upgrade and authenticate firmware on peripheral devices
- Be familiar with the benefits of GDS, especially when combined with other GSA standards, such as G2S
- Understand how the protocols are constructed
- Understand the capabilities of each of the GDS standards – Coin Hopper, Coin Acceptor, Note Acceptor, Touch Screen, Card Reader, Printer, and Media Window